It will convert all partitions in your Sav folder; if you've already created flute partitions, they will be butchered by this nobody should have flute partitions yet, but in the future. It is not meant to be used to convert from a lower note count to a higher note count, and won't do anything in that case except shift the octaves.
It converts everything to match the currently selected instrument, so ensure you have Mordhau Lute selected in settings. If later a Flute change comes around, you can move all Lute songs out of the folder and run it to the new Flute settings, or etc. For this update in particular, you want to leave it at the default Octave Adjustment of It will also transpose any notes that are outside of lute range. Fixed an issue where songs loaded for flute were always offset an octave forward Fixed display of lute range in track filtering.
Also, the 'Num Chords' box in Track Selection is now disabled if flute is selected, which can help remind you when you're on the wrong instrument choose via settings. NOTE: Ensure you install to a new location, or delete the Config folder if you extract over your old installation.
Added a special no-chords designation for Mordhau Flute; it ignores the defined Num Notes Per Chord and always plays only one, because flutes can't do chords. If you do not have a midi output device, you will not be able to use 'Rust Mode' to play a midi back through your speakers - you will only be able to play it in Mordhau. Using LoopMidi will add a device, which makes this irrelevant for Rust users.
Windows should have a midi output device by default, but in some rare instances, some people do not have them. Skip to content. Star Releases Tags. Crash Fixes Latest. Fixed lutemod crash when trying to play a lutebot song that did not have flute settings Fixed crash when opening a song when lute isn't the selected instrument. Assets 3 Lutebot. Loading speedup, Instrument settings save to the same midi. A massive speedup for song loading. Lute Octave Fix. As usual, extract to a new folder or delete your Config folder when installing Also adds Import Partition button to easily restore your old songs, if you had them backed up.
Partition Conversion Tool. Added a Settings option, 'Adjust Lutemod Partitions' Note that this is experimental, and use at your own risk; Partition sav files are notoriously buggy and can get corrupted.
New feature lets you align channels individually to the instrument range, as shown in the image. This helps you accentuate or soften parts of the song based on where you put them on the instrument range.
Starting with v2. Previously it was stored in an xml file, and when distributing mids, you had to either send two files or tell them how to filter it. Now, once you find the perfect settings for a mid, you can send that adjusted mid to someone and have them load it directly. Using this with Rust requires you to download and install LoopMidi or equivalent midi loopback device. Simply create a port in LoopMidi with any name, and then in Lutebot, select that port as the Output device.
Then select your instrument and make sure Rust Mode is enabled in Settings. Rust is interesting because there already exists a good solution for playing mids there - LoopMidi and MidiPlayer.
Unfortunately, depending on the octaves, some songs don't translate well, and Rust doesn't do any remapping to make the song fit. It also tends to send delayed-duplicate notes when the midi has notes on top of eachother. So, this now solves those problems, as well as providing the same customization options and Guild Library to Mordhau and Rust users. But, I am an employed software dev, I'm not struggling, and just a thanks in Discord is fine, really.
Also note that Bardlord is hosting the Guild Library, which has server costs, so he deserves your money more than I do - but doesn't yet have a donation link or I'd put it here. And also note that both LuteBot and LuteMod were first created by Monty; I've only been updating them after he stopped working on them. He deserves some love too - Monty on Discord, or his github is linked at the top of the readme. Skip to content. Star Branches Tags.
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