Half life german version download






















Halo 2 is a first-person shooter video game developed by Bungie Studios FarCry kostenlos als Vollversion zum Download. Thanks for following! As follower of the group you will receive email notifications of events in the group. Bigger groups, bigger fun. They appear in Blue Shift as a prop in the Xen chapter.

The Archers are a small red, eel-like fish. As one would expect, they were meant to be fought underwater. They would be able to attack the player by biting and shooting something at them. These creatures also have animations for swimming faster than usual and being able to surface. There is also a unique death animation that would play if their bodies floated to the surface. The Chumtoads are Headcrab-sized creatures that look like purple frogs with big red singular eyes.

Their animations show them swimming, hopping, and playing dead which is different from their actual death animation , but they possess no attack animation. They would have served a dual-purpose as a critter and as a weapon used by the player.

Funnily enough, this little guy can be found in Blue Shift, if the player uses all their ammo on the box in their locker. Their animations only have them floating around.

Early sketches show this creature was going to appear in Xen levels. The Kingpins are white creatures with tall center bodies, two claws used for locomotion, and worm-like appendages coming from their rear.

Their animations give no indication on how they would attack. They have three animations: an idle animation, a walking animation where they use their claws to move, and a run animation where they slide around like a snake. Friendly is a large creature with his rear sticking up in the air and two tentacles as front legs. According to Raising the Bar , he was meant to hump the player as an attack, but the animations show no trace of this.

In-game attacks show that he would be able to whack the player with a tentacle once, whack 'em twice with his tentacles, and spit vomit complete with the mouth opening. The Snapbugs are small four-legged green aliens with their eyes bulging out of them. What they were meant to do is unknown, as they only have an idle animation. The Sphere is a device that looks like a solid-colored sphere. However, they feature animations of them opening up, revealing a part that looks somewhat like the eye of an Alien Slave.

Their "fire" animation shows the eye part repeatedly thrusting. There is also an animation of it closing up. The Stukabats are bat-like alien creatures with multiple red eyes and a purple body with shades of red on them. Their animations show that they would be able to perch, fly around and could crawl around on the ground.

The final game contains two nodes that would be used by this creature, but are now useless since they were scrapped. However, concept art shows that they were possibly first encountered during Blast Pit, and better yet, during E3 , they make an appearance during On a Rail.

Construction is an earlier version of the Security Guard, but with an orange jumpsuit and a white helmet. This version gives Gordon a buzzcut, a large beard, and a very bulky HEV suit that is a muted mustard color. This design was informally known as "Ivan the Space Biker" and appeared in early media, including the first batch of screenshots ever released for the game. Interestingly, this model uses the same model format that the player model does in the prototype.

The Hassault is a dark-skinned man with a cigar and a large minigun. His animations show him walking, running, firing, dying, and seemingly resting his back on a wall. His head was recycled into a variant head for the commander type of Human Grunt in the final game.

In the prototype, the Hassault appears to be used as more of an obstacle than an actual enemy, as the player would often need to find an alternate route around him to proceed. The Chumtoad creatures can also apparently be used as a weapon like the Snarks can. The first person model shows animations for the player holding a Chumtoad, idle animations of them croaking or sticking their tongue out, the player deploying and putting them back into the player's inventory, and an animation of them being thrown.

What they would do after being thrown is unknown. Of note is that the weapon's viewmodel origin is broken by default, making is not appear in the same place as viewmodels. However, this can be fixed by changing the Z position by The Pistol would be able to have a suppressor put on it at one point. The weapon's viewmodel has a suppressor attachment that can be seen via a model viewer and there is an unused animation of Gordon attaching a suppressor to the Pistol.

A suppressed pistol does appear in the final game, but is only used by the Black Ops enemies and cannot be picked up. When viewed, it shows a speedloader filled with six cartridges for the. Most of the cartridges are represented with a bronze chrome texture, but the bottom shows what the rear of each cartridge would look like. The adrenaline is a bottle with an orange lower half. When picked up, it would automatically revive the player three seconds after the player had died if the player wasn't gibbed.

The antidote is a bottle with a yellow lower half. It was intended to automatically cure the player of poisoning if the player had picked it up. However, almost nothing can poison the player in the final game, and the effects go away quickly. Chainammo is an open ammo box showing a lot of ammo in it. It is a usable item and can be placed in levels. It gives rounds for the Pistol and SMG when picked up. A model for a flare item exists. Its model does not show how it could be used, nor does it appear in the SDK.

The isotope box is a medium-sized orange box with the Lambda symbol on it and some warning labels. Oxygen is a large tank. It would be found underwater and would let the player refill their oxygen while taking a swim underwater. It would have a 30 second recharge time in-between uses. It could also be blown up by shooting it. It is broken in the base game, but its easily fixed by minor code changes. The rad item is a bottle with a green lower half. It was intended that it would either clear any radiation damage the player was taking or make the player immune to radiation for a certain amount of time.

The SDK isn't clear on how it would work. A model for a cut keycard item called Security exists. Presumably, it would be used for opening doors. However, it does nothing. This model was repurposed into an objective the player must take to a location in Team Fortress Classic.

The TFC version also has a different texture and four skins, one for each team supported by the game, instead of the single light blue skin Half-Life has for the model. Presumably, it would be another ammo pickup for the Shotgun, but the amount of ammo it would give is unknown. Breather is an alien device that has several slices.

These go up, then down, then repeats. It matches the style used in Xen. The crystal is a rotating yellow crystal, similar to the one that kicks off the alien invasion at the start of the game and the ones found in Xen late in the game.

A model for an extremely damaged V Osprey with a missing rotor can be found in the model files. It has two animations, one of it flying, and another one of it crash landing and its remaining rotor falling into pieces.

Cypher View Profile View Posts. I'm trying to relive the good old Half-Life original experience but since Steam only got me the German version I only get the Robots and missing death animations.

Is there really no way to fix this? The author of this topic has marked a post as the answer to their question. Click here to jump to that post. Originally posted by cambreaKer :. Showing 1 - 10 of 10 comments.

The author of this thread has indicated that this post answers the original topic. You could just get the original off of archive. You own it so it is legal, also it is abandonware at this point. Ratchet View Profile View Posts.



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