Blur download pc






















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Size: 3. Capoeira Fighter 3: World Tour. Planet Coaster - Back to the F. In the name of the King. System Shock 2. The cars handle well too: ignore the Mario influence and you'll believe you're behind the wheel in a proper arcade racer. The selection of motors on offer range from slick speedsters, drift-happy muscle cars, and the obligatory rough-and-tumble jeeps and vans.

The most impressive aspect of Blur's race is the sheer physical oomph of battling 19 other vehicles - and their magical zapping skills - around Hackney yes, that's one of the race courses. The traditional first corner pile-up was simply one of the most intense racing experiences we've had: Audis being blasted out of existence, and scenery thrown 10 feet in the air - it's mental.

The boosted driver count means that Blur is a racer In which your opponents are never far away. In fact, most of the time they'll be scratching up your body work, trying to send you flying into a lake or a corner shop with the Force Push-like Barge.

Like the current king of the FPS genre, Blur includes game changing perks called 'Mods' , Challenges and experience points for levelling up and unlocking goodies. Mods include the defensive less damage from collisions , offensive get a Nitro for performing a superb drift , and all-round useful a Predator Cloak for your car - great in the Destruction Derby -esque Motor Mash mode. One we found particularly handy glued a laser sight to our rear-view mirror -perfect for backwards Shunt blasts.

Like Infinity Ward's shooter, Blur now does an excellent job of constantly rewarding the player, with virtual pats on the back every time you take out a rival or pull off a skilful Mine throw onto an opponent's bonnet. Bizarre Creations is definitely back on track for its mission of make racing games fun again.

On the road Blur is a great laugh to play and outside races the impressive array of community and customisation features add depth to the package. Last year's game was a nebulous, indistinct meshing together of two conflicting types of racing games. You'd Have Been forgiven for assuming, all those years ago when Activision picked up Bizarre Creations, that the developer would just pull a big lever and fart out a racer similar to its famous Xbox series Project Gotham Racing.

Instead, the team made a decision that caused people to wonder if they'd suffered collective head trauma. If you don't already know, Blur is a collision between stylish Need For Speed-esque cars and circuits with the kind of power-ups that Mario packs in his slacks before a go-kart race. It was a risky tactic, tightrope walking between two stools while piggy-backing a considerable load of expectation, and one that needed an extra six months in the oven before the team were happy with the results.

We reckon they made the right call. Blur combines the best of both strains of racer - it's achingly cool and rammed with stylish cars, but also extremely accessible as it's about using tactics from Dick Dastardly's heavily modified Highway Code rather than skills behind the steering wheel.

If you're the sort of person who cackles nefariously as you punt a fellow driver off the circuit in straight-laced racers, Blur is your ideal playground. At the very least it'll level the playing field for everyone else. After the early talk of a socialnetworking inspired storyline, initially Blur's career mode appears to be a pretty anodyne system, with its list of events and lights that are unlocked depending on your position. As soon as you've gotten comfortable with the basic premise, the game starts slapping challenges on top of the basic requirement to finish third or higher.

For a start depending on how you perform in the race you'll earn fans, which are gained through stylish driving, successful power-up hits and deftly avoiding attacks from fellow racers. Unlocking fans gives you a bonus light if you meet the target for that event and access to new cars. It's worth noting that because they all have such drastically different caricatured handling styles, you're likely to find one or two favourites in each class and stick with them.

After all, you need to not only be able to chuck the car into a graceful slide around a bend, you also need to be able to loose three of the Bolt projectiles and have every one of them hit an opponent at the same time.

OK, you don't have to be able to do that but it's awfully helpful vhen you're attempting to wrestle the lead from a nippy VW Beetle on the final corner.

There are also Fan Runs on every course, which open up a series of slalom-style light gates to pass through. Easy enough when you're out in the lead, but not when you're in the middle of a pack of other cars, all jostling for space. It's also ever so tempting to just ditch the run to pick up a valuable Nitro power up if you're also battling for position.

Again, finding the time to complete a Fan Run gains you more fans and a light. Finally, there are a series of meta-objectives that unlock an one-on-one race each chapter. Beat or destroy the opponent and you'll unlock a mod that can be applied to any of the cars in your garage. So there's plenty to concentrate on if you want to, but in reality these extra layers are more of a reason to revisit events rather than lofty goals to aim for every time you hit the circuit. The other reason to revisit is the friends system, which allows you to challenge your mates with your best scores, and shows you a leaderboard at the end of each single player event further adding to the temptation to rub your mates' noses in it when you win or hammer away at their score.



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