Pillars of eternity ii nexus mod manager download






















I don't think there will be further patch though, that's also the reason why I felt "I had to do it myself" if you see what I mean. Here is my suggestions if you have any interest in them : only those who matters on a RP perspective or which counts to my heart. For the reasons Elric Galad mentioned, won't fit his mod. But maybe another one. Fighter choice : Unbroken, devoted.

Rogue choice : Eder is the kind of guy that travelled a lot and did go through tough situations, ambushes etc, a streetfighter subclass would fit aswell. IIRC when you ask what he's been up to, first thing he mentions is getting into a barfight. Not sold on Cipher though. Less justifiable than the martial classes, story-wise. You also already have Serafen and Ydwin. Berserker seems a bit obvious according to his wild cipher subclass, and loss of control of himself.

Pets are not something irrelevent for sailors, crews used to have a lot of cats on board not only for rats but because they were incredibly useful to predict weather, so Serafen could have a panther or something. So while a Panther is not a bad solution, I still think it might be a bit awkward to never have it adressed in conversations. Maybe Rogue instead? Subclasses : Trickster could fit him and ofc Tactician could fit him aswell on the fighter side.

Good picks. I'd say Debonaire also fits as his Rogue subclass, considering the undercover operations he has been up to since last you saw him. I actually expected Aloth to get a Barbarian option thanks to Iselmyr. Furyshaper fits lore-wise with Aloth being Awakened. Otherwise he'd probably not want anything to do with any God. Ok, I'm stretching it. Thanks for the answer, i already saw that post recently but it was fairly old and the command to do it mention a "clone", i mean So i had several doubts about how it can work, i'll look deeply about how to change your companions classes, i may dig something usefull and to be more specific less old and barbaric as cloning your companions!

Haha no worries, it's just that Vortex is a mod manager that is used over s of games and is like the way use mods on nexus. Massive thanks, Elric Galad , and congratulations! Elric Galad , congrats!

Elric Galad good job thanks! Just a little message : if you want to support the mod recognition, there's 2 easy things that you can do : download it on Nexus, and after 15min endorse it but only if you actualy used the mod, let's be gentlemen.

Please don't feel forced to do so especially if you don't have a Nexus account but I would be grateful! Edit : suddenly realized I had never endorsed CP. New to the game and new to the mods, I just downloaded the community patch and your Polishing Mods.

I guess my question is Confounding Strike : Start at deflection malus, -2 per hit up to a total of doesn't stack with flanked Fix the stacking not working from CP. Thanks Frykas for pointing it. The ability is stacking with flanked despite what the patch notes say. For example the dummy is flanked then I use confounding blind and at max stacks it shows from flanked and from blinding, reducing the deflection to 2. If I use confounding blind first before its flanked because blind causes flanked it works as the notes say it only goes up to deflection.

Am I missing something? I'm loading the mod in the right order and tried removing the community patch and same thing. I never heard of it after the poll. It seems like a non-trivial change especially because of shifters , so maybe they had technical feasibility issue, or was simply discarded because of lack of time.

Maybe be a good old bug. I'll check it with my version. Maybe Flanked from actual flanking stacks with everything though sort of passive. We I and Frykas, who suggested the change had similar issue with persistent distraction but I tweaked it to avoid it. EDIT : OK, my intuition was right : actual flanking maluses stack with everything because it counts as passive. Confounding blind only cause stacking deflection malus if flanking is applied first by actual flanking or by Persistent distraction if you don't use the nerf part of my mod.

It doesn't work with flanking applied by status, especially the blind from Confounding Blind. I don't think I can change the stacking of actual flanking since it is most likely hard-coded,. At least my mod does not make things worse than they were. I will simply change the mod notes to precise it doesn't stack with flanking from Blind part of the ability. I'm happy to announce that the mod has reached its th download from actually different users on Nexus.

Apparently, it has been "hottest" PoE2 mod from its release appears first on Nexus for PoE2 because of number of recent download, I suppose. Once again, thank you for your support! I advertised for it on Steam forum but got a single "I-would-have-done-otherwisish but vague" comment my favorites. Always loaded first. Always loaded second, if the associated expansion is installed. The load order can also be modified in the Mod Manager. The type of the object.

A string identifying the object for debug purposes. It's up to you, the Watcher of Caed Nua, to discover Eothas' purpose and decide to help or hinder his efforts. With an enormous open world, a massive cast of characters, beautiful hand-painted backgrounds, and a story you can play your way, Obsidian Entertainment is proud to bring you Pillars of Eternity II: Deadfire. New to Pillars of Eternity II: Deadfire is the companion relationships system, where companions will not only engage with you, but each other, depending on the decisions you make and events they experience in the world.

An island chain comprising a huge city, fiery volcanoes, mighty pirates, and desolate sandbars, you'll navigate the Deadfire on your ship. Of course, exploring the open world will lead to any number of encounters, some helpful, some dangerous. You may even come upon undiscovered lands. Assemble your crew, board your ship, and may the wind be always at your back! Your trusty ship, the Defiant, is your main means of getting around the Deadfire's open-world.

It's also your home base, and that of your companions, and your crew.



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